Welcome to the Masquerade

Story So Far...
Unveiling the Masques

The PC's start the session off having a dream involving several characters that are related to themselves. After waking up each it brought a box of some sort containing a masque. The dragonborn of the group, knowing what he had held in his hands decided that he should wear the masque causing a transformation in his gear. Afterward he was determined to report to the leader of his tribe, his Father, and promptly heads to a local Magic Academy to determine if the item was genuine and send a message off to his father. 

The General shop owner after trying his masque on went to the same academy to have a acquaintance help determine exactly what the masque was. and promptly meets up with The Dragon born this starting a conversation that

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The City of Karanthur
Masques of Old

City of Karanthur is a boisterous city with revels every month. The Duke of the city holds masquerades every month to celebrate the wealth of both the city and himself.1   

The story begins with several with the PC's being invited to this months ball, as well as being provided a masque for the occasion.2

They much like everyone else who are invited are each met with a carriage driver throughout the day and are brought up to the castle itself as the day becomes night. They are provided formal wear if needed (Which most of the PC's will need) as well as a masque to wear unless they brought one themselves. As the evening goes on they are given food, encouraged to eat and enjoy the party and festivals. As hours pass and the PC are enjoying themselves. The main host shows his face on a Balcony above. "Is everyone enjoying the party?" He'll say from his haven above as cheers and claps from the crowd fill the banquet hall. "Good. Good. That is a wonderful thing to hear! Enjoy my friends and party till you can no more!" As The room fills with light almost emanating from the balcony. The only ones to react are the PC's as they flinch from the flash, while everyone seemed unaffected by the flash. Inside the PC's heads they hear a voice "Damn well I was hoping that we wouldn't be found so soon. Well up and Adams gents! They know we're here run to the far door and fast!"3

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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